
Hooked

Active Sigil
The sigil holder may tow a friendly Unit to any cell adjacent to them.
You can only tow Units that are not Pinned.
Using this sigil will discard the card immediately afterwards.
Omnidirectional

Passive Sigil
The sigil holder gains the ability to Jump in any territory type.
Jumping must still abide to being within the same Territory type as the moving unit.
Instant Spawn

Passive Sigil
When being Deployed, the sigil holder always ignores Deployment Delay
Winged Beast

Passive Sigil
The sigil holder becomes Airborne.
Dual Strike

Passive Sigil
During a counterattack, if the sigil holder was the attacked card, and survives the attack, or was adjacent to the attacked card, increase the amount of Skirmishing cards to destroy by +1
Strafing Run

Active Sigil
When attacking a cell, the sigil holder may activate this ability to additionally deal damage to all cells facing away from the attacker, that are in the same lane as the targeted cell.
Using this sigil will result in the holder being discarded immediately afterwards.
Bombing Run

Active Sigil
When attacking a cell, the sigil holder may activate this ability to additionally deal damage to all cells in the same row as the targeted cell.
Using this sigil will result in the holder being discarded immediately afterwards.
Burrowing Beast

Active Sigil
When attacking, the sigil holder may Burrow, flipping the card face down in the process for 1 turn.
While burrowed, these effects are temporarily applied:
- Clear all tokens from the sigil holder.
- The sigil holder does not take damage from

- The sigil holder gains the ability to Jump in any territory type.
- The sigil holder will not trigger the effects of any
adjacent to them. - The sigil holder cannot attack.
At the end of the duration, the sigil holder flips the card face up, and deals 1
to all cells adjacent to them.
The sigil holder can only Burrow if it is not pinned.
Jumping must still abide to being within the same Territory type as the moving unit.
The sigil holder cannot Burrow on the same turn they exit a Burrow.
Diagonal Strike

Passive Sigil
The sigil holder has no range limit when attacking diagonally.
Bloodhound

Active Sigil
Anytime an opponent card on the Playfield is destroyed, the sigil holder may move onto the cell of the destroyed card.
Afterwards, the sigil holder's next attack damage is increased by +1 
Thorns

Passive Sigil
When the sigil holder is dealt
, deal
equal to the dealt
back to the attacking card.
If the sigil holder is dealt
from more than 1 attacker at a time, deal 1
to each attacker instead.
Piercing Strike

Passive Sigil
When the sigil holder deals
to a target cell, additionally deal
to the cell directly behind the target equal to the card's 
If an attacked target has
, deal
equivalent to their
+1.
Terrifying

Passive Sigil
The sigil holder inflicts
to all
that are in the cells adjacent to itself.
Deathmark

Passive Sigil
After the sigil holder destroys a card or is destroyed, all opponent
adjacent to the sigil holder are inflicted with 
Remote Detonation

Active Sigil
When attacking, the sigil holder may Remote Detonate, dealing
to all cells adjacent to the sigil holder equal to the card's 
Using this sigil will result in the holder being destroyed immediately afterwards.
Turtle Armor

Passive Sigil
Anytime the sigil holder is dealt
, you may ignore the damage.

Constructed

Passive Sigil
The sigil holder may be Constructed into the playfield, rather than being Deployed.
Blast Zone

Passive Sigil
When the sigil holder attacks a cell, deal 1
to each cell adjacent to the target.
Arc Shot

Passive Sigil
The sigil holder may attack over all card types, rather than allies alone.
Frontguard

Passive Sigil
Decreases the amount of
the sigil holder takes from all sources by -1 to a minimum of 1.
Stomp Out

Passive Sigil
The sigil holder may move onto an occupied cell if a Grounded
or
occupies it. Any card the sigil holder moves onto takes enough
to be destroyed.
If the target cannot be destroyed, or has
, then the sigil holder may not move onto it.

Brainwashed

Active Sigil
When attacking, the sigil holder may Brainwash an opponent
within the sigil holders range. Afterwards, the target card becomes Brainwashed.
Brainwashed cards can only be removed from the playfield by being destroyed.
You lose ownership of a Brainwashed card once it is removed from the playfield.
If the targeted card has
, then it cannot be Brainwashed.
Parasite

Passive Sigil
When the sigil holder is in the destroyed pile, it may be returned to the playfield if a Brainwashed card has been destroyed.
The sigil holder is placed onto the cell the card was destroyed on, and ignores Deployment Delay.
Airdrop

Passive Sigil
All unoccupied cells adjacent to the sigil holder are considered eligible spawn cells for
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Any
Deployed onto spawn cells created by the sigil holder will ignore Deployment Delay.