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Hooked

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Active Sigil

The sigil holder may tow a friendly Unit to any cell adjacent to them.

Note

You can only tow Units that are not Pinned.

Warning

Using this sigil will discard the card immediately afterwards.


Omnidirectional

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Passive Sigil

The sigil holder gains the ability to Jump in any territory type.

Note

Jumping must still abide to being within the same Territory type as the moving unit.


Instant Spawn

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Passive Sigil

When being Deployed, the sigil holder always ignores Deployment Delay


Winged Beast

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Passive Sigil

The sigil holder becomes Airborne.


Dual Strike

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Passive Sigil

During a counterattack, if the sigil holder was the attacked card, and survives the attack, or was adjacent to the attacked card, increase the amount of Skirmishing cards to destroy by +1


Strafing Run

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Active Sigil

When attacking a cell, the sigil holder may activate this ability to additionally deal damage to all cells facing away from the attacker, that are in the same lane as the targeted cell.

Warning

Using this sigil will result in the holder being discarded immediately afterwards.


Bombing Run

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Active Sigil

When attacking a cell, the sigil holder may activate this ability to additionally deal damage to all cells in the same row as the targeted cell.

Warning

Using this sigil will result in the holder being discarded immediately afterwards.


Burrowing Beast

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Active Sigil

When attacking, the sigil holder may Burrow, flipping the card face down in the process for 1 turn.

While burrowed, these effects are temporarily applied:

At the end of the duration, the sigil holder flips the card face up, and deals 1 DiamondOutline.png24 to all cells adjacent to them.

Note

The sigil holder can only Burrow if it is not pinned.

Note 2

Jumping must still abide to being within the same Territory type as the moving unit.
The sigil holder cannot Burrow on the same turn they exit a Burrow.


Diagonal Strike

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Passive Sigil

The sigil holder has no range limit when attacking diagonally.


Bloodhound

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Active Sigil

Anytime an opponent card on the Playfield is destroyed, the sigil holder may move onto the cell of the destroyed card.

Afterwards, the sigil holder's next attack damage is increased by +1 Diamond.png24


Thorns

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Passive Sigil

When the sigil holder is dealt Diamond.png24, deal DiamondOutline.png24 equal to the dealt Diamond.png24 back to the attacking card.

If the sigil holder is dealt Diamond.png24 from more than 1 attacker at a time, deal 1 DiamondOutline.png24 to each attacker instead.


Piercing Strike

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Passive Sigil

When the sigil holder deals Diamond.png24 DiamondOutline.png24 to a target cell, additionally deal DiamondOutline.png24 to the cell directly behind the target equal to the card's Diamond.png24

If an attacked target has CircleOutline.png24, deal Diamond.png24 equivalent to their CircleOutline.png24 +1.


Terrifying

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Passive Sigil

The sigil holder inflicts Status_Fear.png24 to all Soldier Icon.png24 Specialist Icon.png24 that are in the cells adjacent to itself.

Info

Deathmark

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Passive Sigil

After the sigil holder destroys a card or is destroyed, all opponent Soldier Icon.png24 Specialist Icon.png24 adjacent to the sigil holder are inflicted with Status_Suppressed.png24

Info

Remote Detonation

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Active Sigil

When attacking, the sigil holder may Remote Detonate, dealing Diamond.png24 to all cells adjacent to the sigil holder equal to the card's Diamond.png24

Warning

Using this sigil will result in the holder being destroyed immediately afterwards.


Turtle Armor

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Passive Sigil

Anytime the sigil holder is dealt DiamondOutline.png24, you may ignore the damage.


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Constructed

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Passive Sigil

The sigil holder may be Constructed into the playfield, rather than being Deployed.


Blast Zone

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Passive Sigil

When the sigil holder attacks a cell, deal 1 DiamondOutline.png24 to each cell adjacent to the target.


Arc Shot

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Passive Sigil

The sigil holder may attack over all card types, rather than allies alone.


Frontguard

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Passive Sigil

Decreases the amount of Diamond.png24 DiamondOutline.png24 the sigil holder takes from all sources by -1 to a minimum of 1.


Stomp Out

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Passive Sigil

The sigil holder may move onto an occupied cell if a Grounded Soldier Icon.png24 Specialist Icon.png24 or Structure Card Icon.png24 occupies it. Any card the sigil holder moves onto takes enough DiamondOutline.png24 to be destroyed.

Note

If the target cannot be destroyed, or has CircleOutline.png24, then the sigil holder may not move onto it.


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Brainwashed

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Active Sigil

When attacking, the sigil holder may Brainwash an opponent Soldier Icon.png24 Specialist Icon.png24 within the sigil holders range. Afterwards, the target card becomes Brainwashed.

Note

Brainwashed cards can only be removed from the playfield by being destroyed.
You lose ownership of a Brainwashed card once it is removed from the playfield.
If the targeted card has CircleOutline.png24, then it cannot be Brainwashed.


Parasite

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Passive Sigil

When the sigil holder is in the destroyed pile, it may be returned to the playfield if a Brainwashed card has been destroyed.

Note

The sigil holder is placed onto the cell the card was destroyed on, and ignores Deployment Delay.


Airdrop

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Passive Sigil
All unoccupied cells adjacent to the sigil holder are considered eligible spawn cells for Soldier Icon.png24 Specialist Icon.png24

Any Soldier Icon.png24 Specialist Icon.png24 Deployed onto spawn cells created by the sigil holder will ignore Deployment Delay.