Sigil Legend
Generic Sigils
Sigils that may be found on generic cards and are not faction specific.
Trailblazer

Passive Sigil
When the sigil holder performs a movement action, that action costs 0 ATP to perform.
Eagle Eye

Passive Sigil
When the sigil holder triggers a
condition to activate, the
ability is ignored instead.
Instant Spawn

Passive Sigil
When being deployed, the sigil holder always ignores Deployment Delay.
Winged Beast

Passive Sigil
The sigil holder becomes Airborne.
While Airborne, the sigil holder may move and attack over any Grounded
/
and
, but may also be moved and attacked through by any Grounded
/
and
.
The sigil holder may only be attacked by an Airborne
/
, or a Grounded
/
with a
greater than 1.
Dual Strike

Passive Sigil
When in Single Combat during the Battle Phase, the sigil holder may attack 2 cells at once instead of 1.
When in a counterattack during the Counterattack Phase, double the sigil holder's 
Strafing Run

Active Sigil
During the Battle Phase, the sigil holder may perform a Strafing Run instead of a standard attack.
To perform a Strafing Run:
- Spend 1 ATP to activate the ability
- Select up to 3 cells in the same column as the sigil holder, then deal Sigil Damage to each.
- Sigil Damage is based on the sigil holder's

- Decrease damage dealt by -1 each time you target a new cell.
- You cannot target the same cell twice.
- Sigil Damage is based on the sigil holder's
- Afterwards, discard the sigil holder.
Bombing Run

Active Sigil
During the Battle Phase, the sigil holder may perform a Bombing Run instead of a standard attack.
To perform a Bombing Run:
- Spend 1 ATP to activate the ability
- Select 1 cell occupied by a
/
or
up to 3 cells away. - Deal Sigil Damage to the targeted cell, then deal AoE damage to each adjacent cell.
- Sigil Damage is based on the sigil holder's

- AoE Damage is based on the number of cards occupying the adjacent cells up to 8.
- Sigil Damage is based on the sigil holder's
- Afterwards, discard the sigil holder.
Burrowing Beast

Active Sigil
During the Battle Phase, the sigil holder may perform a Burrow instead of a standard attack.
To perform a Burrow:
- Spend 1 ATP to activate the ability
- Flip the sigil holder face-down for 1 round.
- While burrowed, the sigil holder is immune to all damage and cannot be retreated from the Playfield.
- The sigil holder may move through occupied cells while burrowed.
At the end of the duration, perform the following actions:
- Flip the card face-up.
- Deal 1 AoE Damage to each cell adjacent to the sigil holder.
Note: A burrowed card cannot end its movement action on another occupied cell.
Omnidirectional

Passive Sigil
Increases the sigil holder's diagonal movement and attack reach to their
and ![]()
Bloodhound

Active Sigil
After destroying a
/
, the sigil holder may be moved onto the cell that was previously occupied by the destroyed card. When moving this way, deal 1 Sigil Damage to any
/
within the sigil holder's
after moving.
For each destroyed
/
this turn, increase the Sigil Damage dealt by +1 for the duration of the turn.
Thorns

Passive Sigil
When the sigil holder takes Direct Damage, deal Sigil Damage back to the attacker.
The Sigil Damage dealt back is based on the sigil holder's 
If the sigil holder is dealt damage from more than 1 attacker at a time, deal 1 Sigil Damage to each attacker instead.
Piercing Strike

Passive Sigil
When dealing damage to a target cell, deal additional Sigil Damage to the cell directly behind the target.
Sigil Damage is equivalent to the sigil holder's
decreased by 1.
Terrifying

Passive Sigil
When a
/
moves adjacent to the sigil holder, Inflict the Fear Status onto the card.
Deathmark

Passive Sigil
The sigil holder deals 1 Sigil Damage to all adjacent cells when destroying a
/
, or when destroyed.
For each destroyed
/
this turn, increase the Sigil Damage dealt by +1 for the duration of the turn.
Turtle Armor

Passive Sigil
The sigil holder only takes damage from Direct and Effect Damage sources. All other damage types are ignored.
R.A.I.S.E Sigils
Sigils unique to the R.A.I.S.E Faction.
Constructed

Passive Sigil
During the Build Phase, the sigil holder may either be Deployed or Constructed to be activated into the Playfield.
Blast Zone

Passive Sigil
When the sigil holder attacks a cell, deal 1 AoE Damage to each adjacent cell.
Money Maker

Passive Sigil
Gain an additional +1 ATP when the sigil holder destroys a
/ ![]()
Frontguard

Passive Sigil
Decrease damage taken from Direct Damage sources by -1
Stomp Out

Passive Sigil
The sigil holder may move onto an occupied cell if a Grounded
/
or
occupies it. Any card the sigil holder moves onto takes enough Sigil Damage to be destroyed.
If the targeted card cannot take Sigil Damage, then this card may not move onto it.
MACHINES Sigils
Sigils unique to the MACHINES Faction
Hypnotic

Active Sigil
During the Battle Phase, the sigil holder may perform Hypnosis instead of a standard attack.
To perform Hypnosis:
- Spend 1 ATP to activate the ability
- Select a target
/
or
- When targeting a
/
, you may use the target card as your own card until destroyed.
- The converted card's
is reduced to 1 upon being Hypnotized.
- The converted card's
- When targeting a
, send the card directly into your reserve.
- If the targeted
is not a
, destroy the card instead. - You may add this card even if your reserve would exceed 6 cards.
- If the targeted
- When targeting a
Airdrop

Passive Sigil
During the Build Phase, all unoccupied cells adjacent to the sigil holder are considered eligible spawn cells.
Any
/
deployed onto spawn cells created by the sigil holder will ignore Deployment Delay.