Sigil Legend

Generic Sigils

Sigils that may be found on generic cards and are not faction specific.

Trailblazer

Trailblazer.png
Passive Sigil
When the sigil holder performs a movement action, that action costs 0 ATP to perform.

Eagle Eye

Eagle Eye.png
Passive Sigil
When the sigil holder triggers a Structure Card Icon.png|24 condition to activate, the Structure Card Icon.png|24 ability is ignored instead.

Instant Spawn

Frontspawn.png
Passive Sigil
When being deployed, the sigil holder always ignores Deployment Delay.

Winged Beast

Winged Beast.png
Passive Sigil
The sigil holder becomes Airborne.

While Airborne, the sigil holder may move and attack over any Grounded Soldier Icon.png|24 / Specialist Icon.png|24 and Structure Card Icon.png|24 , but may also be moved and attacked through by any Grounded Soldier Icon.png|24 / Specialist Icon.png|24 and Structure Card Icon.png|24.

The sigil holder may only be attacked by an Airborne Soldier Icon.png|24 / Specialist Icon.png|24, or a Grounded Soldier Icon.png|24 / Specialist Icon.png|24 with a Range Icon.png|24 greater than 1.

Dual Strike

Dual Strike.png
Passive Sigil
When in Single Combat during the Battle Phase, the sigil holder may attack 2 cells at once instead of 1.

When in a counterattack during the Counterattack Phase, double the sigil holder's Diamond.png|18

Strafing Run

Strafing Run.png
Active Sigil
During the Battle Phase, the sigil holder may perform a Strafing Run instead of a standard attack.

To perform a Strafing Run:

Bombing Run

Bombing Run.png
Active Sigil
During the Battle Phase, the sigil holder may perform a Bombing Run instead of a standard attack.

To perform a Bombing Run:

Burrowing Beast

Burrowing Beast.png
Active Sigil
During the Battle Phase, the sigil holder may perform a Burrow instead of a standard attack.

To perform a Burrow:

At the end of the duration, perform the following actions:

Note: A burrowed card cannot end its movement action on another occupied cell.

Omnidirectional

Omnidirectional.png
Passive Sigil
Increases the sigil holder's diagonal movement and attack reach to their Speed Icon.png|20 and Range Icon.png|24

Bloodhound

Bloodhound.png
Active Sigil
After destroying a Soldier Icon.png|24 / Specialist Icon.png|24, the sigil holder may be moved onto the cell that was previously occupied by the destroyed card. When moving this way, deal 1 Sigil Damage to any Soldier Icon.png|24 / Specialist Icon.png|24 within the sigil holder's Range Icon.png|24 after moving.

For each destroyed Soldier Icon.png|24 / Specialist Icon.png|24 this turn, increase the Sigil Damage dealt by +1 for the duration of the turn.

Thorns

Thorns.png
Passive Sigil
When the sigil holder takes Direct Damage, deal Sigil Damage back to the attacker.

The Sigil Damage dealt back is based on the sigil holder's Diamond.png|18

If the sigil holder is dealt damage from more than 1 attacker at a time, deal 1 Sigil Damage to each attacker instead.

Piercing Strike

Piercing Strike.png
Passive Sigil
When dealing damage to a target cell, deal additional Sigil Damage to the cell directly behind the target.

Sigil Damage is equivalent to the sigil holder's Diamond.png|18 decreased by 1.

Terrifying

Fear.png
Passive Sigil
When a Soldier Icon.png|24 / Specialist Icon.png|24 moves adjacent to the sigil holder, Inflict the Fear Status onto the card.

Deathmark

Deathmark.png
Passive Sigil
The sigil holder deals 1 Sigil Damage to all adjacent cells when destroying a Soldier Icon.png|24 / Specialist Icon.png|24, or when destroyed.

For each destroyed Soldier Icon.png|24 / Specialist Icon.png|24 this turn, increase the Sigil Damage dealt by +1 for the duration of the turn.

Turtle Armor

Turtle Shell.png
Passive Sigil
The sigil holder only takes damage from Direct and Effect Damage sources. All other damage types are ignored.

R.A.I.S.E Sigils

Sigils unique to the R.A.I.S.E Faction.

Constructed

Constructed.png
Passive Sigil
During the Build Phase, the sigil holder may either be Deployed or Constructed to be activated into the Playfield.

Blast Zone

Blast Zone.png
Passive Sigil
When the sigil holder attacks a cell, deal 1 AoE Damage to each adjacent cell.

Money Maker

Money Maker.png
Passive Sigil
Gain an additional +1 ATP when the sigil holder destroys a Soldier Icon.png|24 / Specialist Icon.png|24

Frontguard

Frontguard.png
Passive Sigil
Decrease damage taken from Direct Damage sources by -1

Stomp Out

Stomp Out.png
Passive Sigil
The sigil holder may move onto an occupied cell if a Grounded Soldier Icon.png|24 / Specialist Icon.png|24 or Structure Card Icon.png|24 occupies it. Any card the sigil holder moves onto takes enough Sigil Damage to be destroyed.

If the targeted card cannot take Sigil Damage, then this card may not move onto it.

MACHINES Sigils

Sigils unique to the MACHINES Faction

Hypnotic

Hypnotic.png
Active Sigil
During the Battle Phase, the sigil holder may perform Hypnosis instead of a standard attack.

To perform Hypnosis:

Airdrop

Airdrop.png
Passive Sigil
During the Build Phase, all unoccupied cells adjacent to the sigil holder are considered eligible spawn cells.

Any Soldier Icon.png|24/Specialist Icon.png|24 deployed onto spawn cells created by the sigil holder will ignore Deployment Delay.